home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
EnigmA Amiga Run 1998 July
/
EnigmA AMIGA RUN 29 (1998)(G.R. Edizioni)(IT)[!][issue 1998-07 & 08].iso
/
recent
/
iib122.lha
/
IIB
/
Threads
/
Bones_Axes
< prev
next >
Wrap
Internet Message Format
|
1998-05-29
|
2KB
Date: Mon, 11 May 1998 11:42:45 -0700
From: Timethy <timethy@GNT.NET>
Subject: [IML] Quest: Bones Axes
Hi guys! Here's my quest:
I have a bones object, but I want some of the bone axes to be grouped to
other axes, to make them move the way I want. For instance, I have a
bone axis that I don't want to simply rotate in place, but to rotate and
"travel" along an imaginary sphere. I thought I could simply group it
to an axis at the center of this sphere, but nay, it doesn't work. I
figure that in a bone group, every axis but the parent HAS to be a bone.
How can I tell Imagine (4.0/Dos BTW) that some of these axis are just
for positioning, and not part of the bones heirarchy?
Here is basically what I'm trying to do.
B's Boning Subgroup
|---------|
----------------------------- P = Parent Axis
| . . . | A = My axis (NOT a bone)
| P - - - - - - A - - B | B = Bone Axis
| . . . |
-----------------------------
------------------
| . .\
| P - - - - - - A \
| . , | |
------------ . B . |
| |
| |
---------
The boned object looks great built without "A" , when I hand position
"B" every time. But I can't position "B" with a great deal of
accuracy. That's why I want to group it to "A".
Any clues?
----------------------------------
Date: Tue, 12 May 1998 15:00:35 +0400
From: Charles Blaquiere <blaq@INTERLOG.COM>
If that's the case, could you set up face subgroups so the parent
(rotational) axis affects no faces? A bone in name only, essentially.
----------------------------------
Date: Tue, 12 May 1998 11:14:14 -0700
From: Rhithyn Yr Arth <rhithyn@GEOCITIES.COM>
Maybe a good workaround is to make the rotational axis a bone, but give it
the small/big bone grouping of where you currently have your current child
bone.
Consequently, you won't need that tertiary axis (the "B" one in your diagram).
Bones can be anywhere in your object, so if it is to affect two polys on
the very tip of an object, and warp the rest, it can be two hundred units
to the left and still be effective.
Give it a shot....
----------------------------------